This blog post has been long due. Well, let's say a month. I'll keep to the
old saying: better late than never. Anyhow, let's start. By the time part A of
the MATS course (Make Art that Sells taught by Lilla Rogers) had finished I was
sure that my style can have a future in the licensing market. I also got some
additional validation of my work by making it to the GTS semifinals (Global Talent Search by the Lilla Rogers Studio). All that was fine, but I knew I had to
make a good plan to enter the market. The most obvious step, at least to me,
was to exhibit at a show (of course after building a respectable portfolio and
bringing it online to life). There are two major international shows for the
licensing market: Surtex – held annualy in May in New York, and Brand Licensing
Europe – held annualy in October in London. Of course, there's also the sister
fair of BLE (Brand Licensing Europe) in the States, the Licensing Expo held in
Las Vegas mid June. I was aiming at BLE because its target is Europe as oposed
to Surtex which is more USA market oriented. For the record, I walked Surtex
last year while acctually visiting NSS (National Stationary Show) that's held
at the same time at the Javits Convention Center. So I've got some insight into
its look and feel. There are quite a lot of blog post about Surtex to be found.
Artist who exhibited at Surtex telling their experience about building the
booth, preparing promotional materials and handeling potential clients. Giving
an insight into what they expected and how it all really played out for them.
Not much info is to be found about BLE. So I decided to walk the show and check
it out.
WARNING: This is a lengthy post containing lots of words, almost no images!!!
WARNING: This is a lengthy post containing lots of words, almost no images!!!
As soon as you enter the Olympia Center at the time of BLE you are visually
bombarded by all the major international characters. Hello Kitty, Disney
Princesses, Chuggington, Angry Birds, Spongebob, Ben 10, the Winx, etc. You
name it, I saw it. That's the epicenter of BLE. All the big players in one
place. Disney, Nickelodeon, Sanrio, 20th Century Fox, Turner enterprises,
Mattel, Rovio, just to name a few. One, as a future exhibitor, could easily get
intimidated by all these names and of course the numbers playing around them.
But trust me, they are all after the same thing, the next hit. All the brands
are consumer goods, and they get consumed, and the audience is always asking
for something new and exciting. That's why there's always place for new ideas,
stories and characters. Do you know which are the 4 top licensing brands in the
last decade for the girl market? Barbie, Disney Princesses, Minnie Mouse and
Hello Kitty. Those 4 brands are the best selling brands, and yes, licensees are
eagerly looking for the next big thing to make their products sell faster. So
far none of the other brands came even close to the top 4. The primary thing
being – what makes your brand/art different and relevant to the consumer? Each
month new generic brands and characters are brought to the market, who basicly all
look alike, in character development and story wise. Big eyes, thin waiste and
long legs. There you have the proof. Not much changed since Barbie was brought
to life. Another Mattel example. As soon Mattel saw that its selling numbers of
the Monster High brand was declining they came up with a new brand Ever After
High, featuring the same look and feel, just repacked into a new story. 'New'
being the magical word in marketing and sales. By now you may think, o.k. what
do I have to do with these giants? I'm out of their league. Basically not. It's
all about storytelling. The only difference is, they have a mighty
communication channel – animation production, media coverage, distribution
channels and of course endless financial resourses, while mine are limited to
call it mildly. That's why this section of BLE is called Characters &
Entertainment – those are brands emerging from the entertainment industry
(movies, animated series & co). Yet, nothing is impossible. Just think of
two brands: Angry Birds and the Moshi Monsters. These two fast growing brands
are coming from a completely different industry – from the gaming industry.
Times are changing. Angry Birds were created by Rovio an online game developer.
And believe me, it wasn't a fast success for them. Prior to Angry Birds they
created 53 games nobody has ever heard of, at least if you're not an online
game addict. Their 54th game, the Angry Bird became an instant hit. Rovio
didn't make a grandious plan to shift from the online game market into
entertainment business. It just happend. They created a game and kept evolving
it along the same story, had some great characters in it, and the rest is
history. The best thing is, we are not talking about decades, we're talking
about 4 years. And Angry Birds is to be found on everything, from food packaging
to clothing and beyond. So, everything is possible. The same goes for the Moshi
Monsters. Another brand born in the online gaming world. Cute little monsters
entering the entertainment market and conquering the licensing world. What's my
point? The same rulles apply to the Art & Design section and the
Entertainment section of BLE. You've got to know your market and create a
plausible story and character they can emotionally get attached to. Just to
make one thing clear, I'm surely not going to exhibit at the Entertainment
section should I decide to show up next year as an exhibitor at BLE. But,
there's always a possibility to get the attention of a production company that
could help you evolve your story and characters. You don't have to do
everything on your own. At BLE you can meet companies who have the channels to
get your story to a broader audience, while Surtex brings you direct exposure
to the Stationary industry – paper and gift market. I'm not talking about the
attendees, rather the industries exhibiting at the same place who support each
other (not altruism, sheer business intelligence).
Let's hop over to the third section: Brands. At first I didn't understand
what this section was all about. You'll find the Arsenal Foodbal Club there, as
well as the British Museum, Playboy, NBA Europe, FIFA, Chupa Chups, etc. Well
known and established international brands. But none of them coming from the
entertainment world. You'll find a lots of sports brands here, but they don't
see themselves as entertainment. They don't even want to be perceived as
entertainment, rather as institutions. The tradition is what matters to them,
what they feel makes their brands strong and powerfull. That's the opposite
from the Character and Entertainment industry – disposable and fast changing
environment. It's a whole different world. This is an additonal proof to
there's place for everyone, but you've got to have your story straight, you've
got to know whom you're talking to and where you want to go. These questions
all come up at the time when you have to decide which show to exhibit at and in
whitch section of it.
From what I saw at Surtex, the art presented addresses a
variety of target markets – be it gender, age or industry; from kids to adults,
male and female, and all different kinds of industries (paper, apparel,
gift, home decor, wall decor, etc.). The BLE exhibitors are mostly targeting
the children (baby, teen, tween) and young adults market, characters being
their selling point. The children market is the most fruitfull part of the
licensing world. There are many statistics supporting this statement. 3 out of
4 buyers chose products displaying licensed images (well known characters of
course) when buying presents for kids. Can you even imagine how many presents a
parent has to buy anually for all the kids his kid is invited to. It's huge.
How do I know this? By attending the BLE Licensing Academy Programme. It's open
to all exhibitors and attendees and packed with lot of interesting topics and
info. I could write a blog post just about all the stuff I learnt there and
most probably will. I have to get back to the panel Helz Cuppleditch held
hosting the amazing brand Bell and Boo. And then, there's the License! This
competition. All together it were 3 amazing days at BLE. It's not so much about
who or what I saw or whom I talked to. It's about how I went home with a
competely new perspective at the licensing business and where I see my work in
it. All in a good way of course. After all, we're talking about London, and
only good things can come out of there. Btw. I decided to exhibit at BLE next
year in October. Leaves me enough time to get my portfolio and brands straight
and all the pre-show promotion in time. And now I have the perfect excuse to come
back to London.
Note: the shows' review has been put together only according to my own impressions and knowledge. It has no scientific back-up. It can easily be that another person at the same time would have come to another, maybe even opposite conclusion, to mine.
Thanks for your observations, Antonija! I haven't yet been to BLE and was wondering what is was like, especially compared to Vegas.
ReplyDeleteDear Julien, I haven't been to the Licensing Expo Show in Vegas, but from what I understood BLE is a sister show of Licensing Expo, Expo being bigger. The concept of the shows is the same. I only walked BLE, so I'm sure that any artist who actually exhibited at BLE could give a more thorough view of it. Well, next year I'll be the one to tell it from that side of the fence. Thanks for stopping by.
DeleteThanks so much for this blog post, Antonija! Very helpful and insightful. I've just heard about BLE earlier this year, and it was a nice insight to hear the difference between BLE and Surtex. I'm hoping to develop a line of characters and have it polished and presented in time for BLE 2014, so this post was very informative and interesting to me :)
ReplyDeleteWhat else to say Reg then, see you there next year! I'm glad if this post was at least of some help to you, for I really went to London just with the purpose to see what BLE is all about. I could't find much artists' info online. It isn't such a well known show in the pattern and surface design world. I was even considering the Licensing Expo in Las Vegas but decided to go for BLE since I'm Europe based.
DeleteAntonija, great post, thanks a lot for sharing. I heart about the BLE show before, but thought of it as a show for all the big, big licencing companies everybody knows.
ReplyDeleteVery interesting that you decide to exhibit at BLE rather than SURTEX.
Good luck at BLE in October!
Thanks for stopping by Petra and the good wishes! I'll be posting about my pre-show activities for sure, so this isn't my last post about BLE. In a year we will see if I made the right choice for my works. I'm having fun already, just have to decide upon which booth to take.
DeleteWhat about the public, do you think that exhibitors (the small one in Art Design and maybe Characters, not Disney ^^ ) were happy about the show and had some results ?
ReplyDeleteDear Florent, I was there only walking the show, so it's hard for me to say how it played out for the artists in the Art & Design section this year. A lot of the designers I talked to weren't first timers, meaning they wouldn't be coming back for more if it wasn't profitable for them. It's business. If the numbers don't add up, you can go home. This year there was also the independent brand Barbadango, which clearly stated on its fb page that the show surpassed their expectations. But they are a brand that perfectly fitted in the whole BLE concept, starting in the Art & Design section.
DeleteThis is such an informative read on a subject I know nothing about. Especially interesting in that you have walked both this show and Surtex and you so clearly delineate the differences. I will be following you closely to see how you prepare for this. You have such a strong, identifiable brand going for you, I know you will have success! Thanks for posting!!
ReplyDeleteI'm so glad you liked it Jill. Brands are a familiar topic to me, so I'm always a little bit afraid not to overdo that theme. I plan on writing an additional post about BLE focusing more on the Art and Design section (have been asked by some MATS friends). Btw. thank you for all the compliments and good wishes.
DeleteIt is good to have most of these articles around to maintain the regular flow of information. Help people that no one could do it later, good work!
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